Wave files Editor

May 3, 2016
Sound Studio on the Mac App
Slicex uses advanced beat detection algorithms to slice song/percussion samples into pieces and make them independently playable from the Piano roll or controller. If the wave file contains slice/region data this will be automatically used instead of the beat-detection algorithm. Slicex offers playback, reordering of slices and time-stretching capabilities optimized for drum loops. Related plugins are the Fruity Slicer and Edison.

Wave Editor

The Wave Editor section shares much in common with Edison so learning one will help you master the other.

Transport Controls

In the top-left section of the Sample Window are several transport controls.

Loop - Turns on loop playback. Play - Press to play/stop the sample playback. The space bar will also start/stop playback when the Slicex plugin is focused. Stop - Stop playback.

File

Open/Save options New - Opens a new (empty) editor window. Load sample (Ctrl+O) - Opens a file browser dialog in 'load' mode. Save sample as (Ctrl+S) - Opens a file browser dialog in 'save' mode. The pop-up dialog has two options under the 'Save as type' field. Microsoft wave file (*.wav) - Standard lossless .wav file at the bit-depth and sample rate set in the Sample Properties dialog. Microsoft compressed wave file (*.wav) - Lossy compression formats. After initiating the save a second dialog opens to save the sample in one of many compressed formats. MS compressed wave files simply wrap the selected compression type in a *.wav file, and put information in the wave header as to what decompression method the opening program should use (not all programs read this information). FL Studio will load and decompress MS compressed wave files automatically as long as you have the appropriate codec installed. WavPack (*.wv) - Lossless or lossy, depending on settings, open-source compression (see the WavPack website for more details). After initiating save in this format you will be prompted for a bit-depth (lossless is the default, other settings are lossy compression modes). In 'lossless' mode expect between 30-70% reduction in file sizes, useful for archiving purposes. FL Studio will load and decompress WavPack files automatically. MPEG 3 audio file (*.mp3) - Mp3 is a Lossy compression format. It has gained world-wide popularity because it was one of the first on the market that provided good quality lossy compression. After initiating a save a second dialog opens to select the quality (bit-rate), this controls the tradeoff between audio quality and file size. Good listening quality on portable devices starts at about 160 kbps, use 224 kbps or 320 (max) if you want something probably indistinguishable from CD quality. Ogg Vorbis (*.ogg) - Lossy, open source compression format, similar in concept to mp3 (see the Vorbis or Ogg Wikipedia website for more details). After initiating a save a second dialog opens to select the quality (bit-rate), this controls the tradeoff between audio quality and file size. Use a setting of 0.50 or more if you want good quality. FL Studio will load and decompress *.ogg files automatically.

NOTE: Do not use any of the lossy formats (Microsoft compressed wave file, MPEG 3 or Ogg Vorbis) to archive project samples or loops. Use Microsoft wave files or WavPack in lossless compression mode if you want to save space. Hard disk space is cheap, samples may be irreplaceable.

Export regions - For common use - Exports any regions as clean wave files. The names of the markers at the start of each region are used as file names. For sampler use - Exports any regions as wave files including 'middle note' data. Where set, the names of the markers at the start of each region are used as file names. Export display as - Exports the wave display as a .png or .jpg image. Recent projects - Lists the 10 most recently opened files.

Format

Edit properties (F2) - Opens the Sample Properties dialog where you can set the file properties. Resolution 16-Bit int - Sets the file to 16-Bit integer format. This is CD audio standard. 32-Bit float - Sets the file to 32-Bit floating point format. This is the native format for FL Studio audio processing. Channels Mono - Sets the file to Mono. Stereo - Sets the file to Stereo. Mono files will be saved with L and R channels containing the same data.

Edit

Many of the actions in this menu work on a selected region. To select a region, Left-click in the sample window and drag horizontally. To move the start point, Left-click near the start of the region and drag to a new point. To move the end point, Left-click near the end of the region and drag to a new point. At any time you can zoom the window using the mouse-wheel.

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